Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continuing with the armour parts while he makes sure the model stays functional for animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. She currently resides in London, England.In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. She has worked on a variety of films such as The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and Valerian. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. Maddie has worked with Weta, Double Negative, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Madeleine Scott-Spencer has used ZBrush extensively for over ten years as a Visual Effects artist as well as an instructor for The Gnomon Workshop. Extensive downloadable project files are available with this workshop to help you follow along with many of the important lessons covered. Topics covered include how to create complex models with Subtools, managing Polygroups for more accurate modeling, sculpting and painting in layers, modeling with ZSpheres, posing figures, and much more. The intention of this comprehensive workshop is to help you become a confident intermediate ZBrush artist that is ready to tackle the creation of 3D creatures, characters, props, and more. For those interested in 3D printing, this workshop includes a look at Decimation Master and 3D Print Exporter for you. Maddie also covers how to get your work outside of the program by exploring ZBrush’s retopology and UV tools, as well as how to export Color, Normal, and Displacement maps for rendering in Maya, 3ds Max, Unreal Engine, and any other rendering tool you prefer. Alphas and detailing for fine pores and wrinkles - and even how to paint skin textures from scratch - are also covered in great detail for your educational benefit. You will learn how to sculpt a full body using DynaMesh and explore the importance of Subdivision levels in creating accurate anatomical forms. The full ZBrush Brush system is explained in this workshop, including 3D Alphas, VDM brushes, IMM, and even how to create your own custom brushes. Explaining the logic behind the program’s UI as well as what the tools do, you’ll quickly learn how to work quickly in ZBrush and how to take advantage of custom hotkeys for even greater efficiency. She demystifies the ZBrush interface, menus, and windows to remove any intimidation factors early on. You’ll follow along with Maddie’s chapters in an organic, hands-on manner, gaining confidence with ZBrush’s unique interface and powerful tools at every step of the way.īeginning with a quickstart chapter that shows how to sculpt a detailed creature bust, Maddie continues with in-depth dives into ZBrush’s key features. This detailed guide by Madeleine Scott-Spencer will take you from the bare basics of ZBrush through a full ZBrush sculpting workflow. Learning ZBrush at your own pace has never been easier.
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